HEAVY MEADOW

rewilding

a meditative ecology simulation game
HEAVY MEADOW


rewilding


narrative


omnipresent


              
Rewilding tells the intimate story of Syd, a novice rewilder at Regeneration Corps (ReGen). Assigned to supervise their work and help translate the soil is Geva, a mandated AI companion who is also responsible for monitoring Syd’s health and happiness. As the two struggle to nurture a complex ecosystem, they uncover the history of their reforestation site and its previous stewards. Separated from any kind of community, the pair is torn between their desires of ethical restoration and the increasingly demanding whims of ReGen’s convoluted initiative.

The story is delivered to the player through conversations Syd has with Geva while they rewild, evoking the feeling of listening to a podcast while working. These conversations range from modular one-off topics to full fledged storylines that take place over long periods of time. The player doesn’t have dialogue options, rather the direction of the story is influenced by how and where the player plants, explores, and develops.


©HEAVY MEADOW 2022